What are the game elements used in your interactive story using Twine? How would you build an activity for students that would have them use this tool? In what type of learning do you think Twine would be particularly effective?

Choices! Choices! Choices! – Bnei Akiva Schools of Toronto
https://bastoronto.org/2017/05/04/choices-choices-choices/

Twine is a very interesting tool that allows people to turn a normal story into an interactive story. During my time using the tool, I found the tool to be more and more amazing where choices can be made for the audience to answer in the story. I knew that including several choices for the audience to pick would allow for more interactivity and make them think more. I was thinking that the best way for student interaction is to give them a good story with difficult decisions to make. This allows them to analyze what they’ve done in the story, and critically think of what to do next. For example, one choice can lead to very good things happening, whereas another choice can lead to very poor consequences. This acts as if it is a game where the student becomes immersed into the storyline and needs to understand the choices and consequences in ever part of the story without knowing ahead of time that something good/bad can happen based off of their choices. I believe Twine becomes especially effective when it comes to the application with students who major in any form of technology (such as computer science, software engineering, etc…). It’s a very simple tool allowing for lots of critical thinking in the process of creating and developing a story. Understanding how different sections or nodes connect in the tree, and how they can be interrelated.

You can visit my story that I’ve played around with on this GitHub link:

https://github.com/LumThomas/website/blob/main/index.html